This is our Locust line, an early development set particularly suited to showing the advantages and flaws of each chassis type. Additionally, the high production capacity and low overhead of insectoid subjects means we can provide evaluation models with no restrictions other than lifespan.
|Brute Chassis - our most popular model, as it requires little in cognitive faculties, reducing maintenance and upkeep while simultaneously foiling disloyalty. While the low intelligence is desirable and even advantageous in this model, efforts to implement it in other lines did not meet with similar success. The Brute is a self-sustaining organism that becomes more powerful as it is provoked. The hair trigger temper, it was found, was hampered by any deliberation, so instinct (a strong suit of the AM portfolio) comes to the fore and really shines in this product.|
|Stalker Chassis - a sleeker and more compact design than the Brute, the Stalker is based on ambush predators; in the Arachnos models this is provided by the trapdoor spider and crab spider. The Stalker, when it pupates at around its sixth instar, achieves the ability to strike with deadly precision. It is most effective at hunting lone prey and infiltrating, so it is best to train it early and keep it from overestimating its abilities. Stalkers operate well on their own, but are useful in backing up Brutes who can't help but attract attention.|
|Corruptor Chassis - The Corruptor chassis is light and agile, but provides the most space for armament and decent energy throughput. The drawback is in fragility, as the Corruptor model can be crushed by assaults that would only leave a Brute bruised, and a Stalker badly injured. In fact, the Corruptor, Dominator, and Mastermind models all share this trait, for different reasons. Energy throughput is the Corruptor strength, so it is imperative to keep your model well fed and well rested. As soon as is practicable, it is best to enhance your Corruptor with mutations to improve its energy efficiency. Corruptors additionally are capable of increased output as subjects of their wrath succumb, possibly due to an inherent sadism. It is wise to train your Corruptor early not to continue to attack fallen foes: it wastes energy and prevents recovery of any valuables from enemies.|
|Dominator Chassis - The Dominator chassis is nearly as light as the Corruptor, but whereas the Corruptor strength is energy throughput, the Dominator specializes in disabling targets. The Dominator we provide is well able to stop and even completely immobilize many of the toughest opponents. It suffers from a certain amount of timidity, and only through encouragement and training is it able to achieve its potential: total domination. When it has achieved enough in a short period of time, the aggression and thus ability of the Dominator chassis is unleashed. Enhanced ability, sharper senses, and better combat awareness take over. It is, however, difficult to nearly impossible to get a Dominator to stand down from this excess, and specifically while it is pushing itself seems nearly unstoppable. However, failure to properly account for enemy activity can leave your Dominator helpless once the surge of confidence wanes.|
|Mastermind Chassis - This model is newer than most, and is mainly used as a control interface to other minion models. Its efficiency lies in its supplementary abilities which augment the minions it commands. When a mastermind is close to its minions, those minions benefit from rapid feedback, not unlike other employees or henchmen. While the current available interfaces include robots and zombies (notorious for high upkeep costs) and ninjas and mercenaries (occasionally subject to union action, and generally less compliant than zombies or robots), we at AM have been hard at work to provide a new type of rapid deployment low-upkeep high loyalty experimental prototype minion. The current iteration has a few drawbacks*, and this might push back the original delivery date.|