Our mutagenics line is second to none; it runs the gamut from common over-the-counter enhancements to customized
genetics provided only through top-line outlets. Our current production capacity is augmented by some crossover
in medical devices, methods of delivery other than outright mutation, which constitutes part of our consumables. Don't
rely upon shoddy quality street merchandise or locally available nuclear waste; true mutagens are targeted fast-acting materials which
can alter physiology in semi-predictable ways within hours.
The mutagenics we offer are used, in a purified form, in doses of 20 to 35, approaching 40. Using or attempting to use a mutagen
of too high a strength will simply result in your physiology rejecting it. This often takes the form of sudden death. A good
guideline is to get your baseline reading of mutagenic accumulation (nominally at least 17 if you are intent upon using
our specialty products) and calibrating your use to get the maximum effective dose without risking adverse events. This works
out to be three levels higher than your current mutagenic accumulation, commonly called your "level." So a "level" 22 mutant
could use mutagenic doses (Single Origin Enhancers, in common parlance) of at most 25. This includes any modified
mutagens made by mixing; mixing should also not exceed this three level difference else one does risk adverse events.
Currently, even with proper dosing, it is unwise to go beyond tripling the nominal dose; more than three slots devoted to a Single Origin
enhancer of a particular type results in diminishing returns. The amount of benefit will also vary, as some mutagens
are only capable of so much. Defensive mutagens will often only increase the feature by a maximum of 20% per mutagen
ingested or injected, and fall off rapidly after three such elements are slotted. Our complete dosing and enhancment guide
label is included with all of our products; if it isn't, you are probably looking at knockoff merchandise.
![]() ![]() ![]() Thank you for your purchase of an Arachnos Mutagenics product. Rest assured you are getting the highest quality available in the particular price range, and our products come with a no-fault expense reimbursement policy. Our dosing chemicals come in four varieties, labeled types A,B,C and D: Type A Enhancements are Biochemical Mutagen based (symbolized with a biohazard marker); our generic improves abilities by 8.33% per dose, our more specialized product provides 16.66% per, and our industrial strength doses provide 33.33% improvement per dose. Type A doses improve such attributes as: Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, and To Hit Debuff. Performance falls off above 70% improvement, and overloads receptor sites at or above 100%. Type B Enhancements are Radioactive Byproduct based (symbolized with a radioactive marker); our generic improves abilities by 5% per dose, our more specialized product provides 10% per dose, and our industrial strength provides 20% per dose. Type B doses improve such attributes as:Range, Defense Buff, Resist Damage and To Hit Buff. Cell damage from radiation residual effects starts at 40% improvement, and severe radiation sickness degrades performance above 60%. Type C Enhancements are Refined Medical Byproduct based (symbolized with a red cross or medical marker); our generic improves abilities by 10% per dose, our more specialized product provides 20% per dose, and our industrial strength provides 40% per dose. This only affects the Interrupt attribute, but it is by its nature better tolerated at high doses and safer than other products. However, it currently can affect only a few systems. A body can generally tolerate up to 80% improvement through refined foreign biological matter, and begins to produce a severe immunological response at 120% bonus or more. Type D Enhancements are produced by Cryptic Material, such as supposedly "magic" elements or not fully understood alien material(symbolized by the maze or cryptic marker). Our generic improves abilities by 15% per dose, our more specialized product provides 30% per dose, and our industrial strength provides 60% per dose. It only affects the attribute of Knockback, but not because of lack of effectiveness. We have been reluctant to expand this product line due to the dangerous research potential. Contrary to rumor, we are NOT responsible for Shivan entities, though we have managed to partially replicate the process in lab; it is partly for this reason that this product line is so limited. It requires low doses for high benefit, so it can push 120% or more benefit before any falloff, and appears to diminish in desired activity at 180% bonus or greater. Side effects above this level led to the shutdown and destruction of a wing of the AM research facility, so until both startup capital and new material are produced, plans to expand the D Type enhancement line are on hold.
|