Standard commands and single-trigger-action-cascades (or STACs) can be combined into elements called "keybinds." This keys your purchase to respond with a series of actions that can be built up from the standard set of actions. To create a keybind, which can be saved outside of the standard interface protocol, the following command type needs to be executed:

   /bind p "emote protest"

Now your products protest's can take place at the single press of a single key.
The "/bind" command tells the interface you are creating a keybind, and the next item is either a single key command, a specified mouse or keyboard button (f12) or a combination of one of these and a modifier key (ctrl+3).
When inside a keybind, commands do not require a beginning slash. As examples we present useful targeting commands that could be attached to keybinds:


/target_enemy_farSelect furthest enemy
/target_enemy_nearSelect closest enemy
/target_enemy_nextCycles through enemies from near to far
/target_enemy_prevCycles through enemies from far to near
/target_friend_farSelect furthest ally
/target_friend_nearSelect closest ally
/target_friend_nextCycles through allies from near to far
/target_friend_prevCycles through allies from far to near

To bind these commands to keys, it is similar to the "emote" keybind illustrated above:

   /bind q "target_enemy_near"

And there you have a targeting keybind! The total number of available commands are myriad, and too much to be covered in a simple online tutorial. Please schedule one of our advanced Webinars (Only 25,000 infamy for up to eight seats for one day sessions and three follow-up phonecalls; additional seats 5,000 infamy each) or contact us for the availability of professional trainers who can get your product in working order in a short period of time at only 3000 infamy per hour, plus a 1000 infamy service fee for travel and consumables.